// This is a placeholder for JavaScript code that users can edit let mesh; // Initialize the 3D scene function init() { let geometry = new THREE.IcosahedronGeometry(0.075); let material = new THREE.MeshStandardMaterial({ roughness: 0.2, metalness: 0.5 }); mesh = new THREE.Mesh(geometry, material); scene.add(mesh); } // Update the 3D scene based on time function update(time) { mesh.material.color.setHSL(time / 1000, 0.5, 0.5); mesh.position.y = Math.sin(time / 1000) * 0.25 + 0.25; mesh.rotation.set(time / 1000, time / 2000, 0); }