// This is a placeholder for JavaScript code that users can edit
let mesh;
// Initialize the 3D scene
function init() {
let geometry = new THREE.IcosahedronGeometry(0.075);
let material = new THREE.MeshStandardMaterial({
roughness: 0.2,
metalness: 0.5
});
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
}
// Update the 3D scene based on time
function update(time) {
mesh.material.color.setHSL(time / 1000, 0.5, 0.5);
mesh.position.y = Math.sin(time / 1000) * 0.25 + 0.25;
mesh.rotation.set(time / 1000, time / 2000, 0);
}