WebGPU will land this year
Another transition...
CanvasRenderer anyone?
new THREE.WebGPURenderer()
Goal:
const renderer = new THREE.WebGLRenderer();
👇
const renderer = new THREE.WebGPURenderer();
However...
Different Shading Languages
The end of
material.onBeforeCompile()
NodeMaterial to the rescue (WIP)
Thanks Sunag!